TERM 1 PLANNER
YEAR: _11_ SUBJECT: ITS Game Design ( 10 weeks)
Week

Course Work Covered

Activity/Resources
Homework/Assessment

1
23/1 - 27/1
Thurs Aust Day
Games
What is a Game? Here are two discussions about this question.Wolfgang Kramer's 2000 articleand Keith Burgun's 2012 article in Gamasutra. The latter is a 4-page article that investigates the concept deeply. You may want to just skim the main points but you should revisit later in the semester when you are working on assessments.

Write down what you think are components that make a game then give at least two examples of things that claim to be games but are not, according to your criteria.

Review of some games to see whether they meet your criteria. (for example,onlinegames.net/or gamesgamesgames or www.miniclip.com or Kongregate)
List at least 4 components that make up a “good game”.


30/1 - 3/2
Game Design
Design for games – a template
http://www.gamasutra.com/view/feature/3150/a_primer_for_the_design_process_.php This is an old document, but it is still relevant.
Choose a game then find two music samples that would be suitable for the game or for a part of the game. Document this explaining what aspects of the music make it suitable for the game.
For the homework task, note particularly sections 1.5 to 1.8 - Tasks & Questions for:
  • 1.5 Designers
  • 1.6 Programmers
  • 1.7 Artists
  • 1.8 Sounds
When you finish page 3 of the document, choose a game with which you are familiar. Write the tasks and questions that you would have written in its design specifications for ONE of sections 1.5 - 1.8.



3
6/2 - 10/2
Managing Game making
Identifying features, roles and tools. Keeping a journal and the “10 Nevers”. http://www.gamasutra.com/view/feature/3151/a_primer_for_the_design_process_.php
You will be using Gamemaker for this unit. Here are some tutorial resources. In particular look at the yoyogames Introduction page in the resources and watch the first tutorial, "Your first Game - P1 moving". Spend part of this week becoming familiar with Gamemaker. Note that the sequence is Room - Sprite - Object - Event & Action




4
13/2 - 17/2
Simple Game making
In the next two weeks you will make a simple game. This week you will decide on a basic "story", then make or gather game components. Remember the KISS principle and then think about Room-Sprite-Object. Create a planning document for your game and its components. Your game should be only one room at this stage.
Your game will be either a vertical scrolling space-invaders-type game or a side-scrolling Mario-type game
external image big.gif?1429255506
external image big.gif?1429255506


external image Sega-Galaga.png
external image Sega-Galaga.png





5
20/2 - 24/2
Simple Game making
Make a simple game. This week you need to construct your game. What events are associated with each objects'? Write them into your planning document. What actions result from these events? Do you need health or lives and how will you control this? How can you control scoring? You may not be able to answer these questions at this stage. Now build your game.


6
27/2 - 3/3
The Games Industry
Start Item A1 – Extended Response: Multimodal
Note that your presentation will be assessed using this rubric.


7
6/3 - 10/3
Games Theory
Research: This week you should be building your presentation. Remember to keep a journal; it needs only to be a sentence or two each day that you work on your task.
Remember to answer the key questions
  • What is a game?
  • What is a good game?
  • What restrictions would be needed in a game for 4-5 year olds?
  • What is my idea for a game for 4-5 year olds?
Update journal

8
13/3 - 17/3
A Game proposal
Prepare presentation
Update journal

9
20/3 - 24/3
Review of yr12 talks
Refine presentation. Review year 12 work.
Update journal

10
27/3 - 31/3
End term
Game presentation
Submit presentation
Submit Item A1


Ref: Royalty Free musicA free trial of Gamemaker Studio is available at https://www.yoyogames.com/get